Development Log #2: Building the User Experience


Our team has begun working on the in-game experience which players will expect to see in the final game.

Along with network functionality getting started, the layout of the main menu has been completed and is designed to offer a similar experience for both PC & Mobile players through its tile-based interface. Players will be able to host their own matches, find their friends' or join ranked battles for a chance to go up the leaderboard.


The poses for each action are currently being made with players being able to move, attack, jump and shield themselves from incoming attacks. In terms of art, the different colours for the players to choose from for their character have been confirmed; red, orange, yellow, green, blue, purple, magenta and white. Upon defeat, the character would dissolve into the air with their particles representing the color chosen by the player.

Hoping to show you all a first look at gameplay very soon!

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