Development Log #X-Mas: Final Release and SAE Virtual Showcase!
Happy Holidays! After a week of being in early access, we're happy to announce that our game is released in its complete glory.
As previously mentioned, the game now includes an all new single-player mode for players to practice their skills before they choose to proceed to the online arena. We also added a new particle effect once players are fallen in battle as well as updated sound effects for interactions.
As some of y'all may know, our team is made up of Bachelor of Games Development students from SAE Institute Dubai. This also means that Sole Slash is eligible for the student virtual showcase which will be held on January 10th, 2021 at https://sae-dubai-showcase-ii.itch.io and we have decided to participate and we hope you could stop by the site to show us your support!
With a complete game, this entry marks our last development log and it's been wonderful sharing this journey with you! Signing off now... till our next adventure!
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Sole Slash
A one-hit online multiplayer teleporting neon fighter.
Status | Released |
Author | Sole Slash Studio |
Genre | Fighting |
More posts
- Development Log #9: Game is Released in Early Access!Dec 17, 2020
- Development Log #8: Release Date Announcement and Audio Update!Dec 10, 2020
- Development Log #7: Entering Post-Production!Dec 03, 2020
- Development Log #6: Character Reveal & Character Customization!Nov 26, 2020
- Development Log #5: Multiplayer Updates and a Surprise!Nov 19, 2020
- Development Log #4: Expanding the GameNov 12, 2020
- Development Log #3: Preparing for TestingNov 05, 2020
- Development Log #2: Building the User ExperienceOct 29, 2020
- Development Log #1: Introducing Sole Slash!Oct 22, 2020
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